

Karst → Huck → Niles → Vinderi → Gianna.New rogues are introduced in the following sequence: Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist.

The player begins with three rogues: Tibbs, Karst, and Isla. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage. Rogues can also be given equipment split into four categories:Įach rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. Each Rogue has a level cap for each job.Įach Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Successfully completing a Heist gives your Rogue experience points towards the job utilized. Rogues cannot be damaged and will not die in combat. If the Rogue is hit while performing the job, the progress meter will decrease. Some of them will require time to open them, indicated by a timer bar. When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.ĭuring a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Two large chests that require Demolition to be unlocked, an ability that rogues can perform
